#include "rt_camera.h"

using namespace Ogre;

namespace fmrt
{
	RTCamera::RTCamera()
	{
		
	}
	
	RTCamera::~RTCamera()
	{
		
	}
	
	float RTCamera::generateRay(Ogre::Real imageX, Ogre::Real imageY, Ogre::Ray *ray) const
	{
		getCameraToViewportRay(imageX, imageY, ray); 					
		return 1.0f; 
	}
}